virtualx-engine/scene
Bojidar Marinov 140f189a65
Add .to_local/.to_global methods on Node2D and Spatial
Those are just helpers around get_global_transform().affine_inverse().xform() and get_global_transform().xform().
Closes #6087
2017-07-23 14:37:26 +03:00
..
2d Add .to_local/.to_global methods on Node2D and Spatial 2017-07-23 14:37:26 +03:00
3d Add .to_local/.to_global methods on Node2D and Spatial 2017-07-23 14:37:26 +03:00
animation BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
audio Add object type hint for docs 2017-07-19 02:03:34 +07:00
gui Merge pull request #9749 from kubecz3k/animtree-slider-fix 2017-07-22 13:46:36 +02:00
io -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
main Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resources Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
register_scene_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
scene_string_names.h Reworked translation system 2017-06-28 17:01:35 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00