.. |
animated_sprite.cpp
|
Fix crash when frames are empty
|
2019-06-10 08:36:28 +02:00 |
animated_sprite.h
|
Make AnimatedSprite able to play backwards
|
2019-03-17 04:03:23 -03:00 |
area_2d.cpp
|
Removed unnecessary error from _area_inout
|
2019-04-15 09:19:30 -07:00 |
area_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
audio_stream_player_2d.cpp
|
Revert "Fix AudioStreams::stop possibly causing a small noise"
|
2019-04-27 12:17:54 -03:00 |
audio_stream_player_2d.h
|
Revert "Fix AudioStreams::stop possibly causing a small noise"
|
2019-04-27 12:17:54 -03:00 |
back_buffer_copy.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
back_buffer_copy.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
camera_2d.cpp
|
Add process_mode property to Camera2D
|
2019-01-06 15:44:17 +01:00 |
camera_2d.h
|
Add process_mode property to Camera2D
|
2019-01-06 15:44:17 +01:00 |
canvas_item.cpp
|
Added ability for multiple images to be imported as an atlas
|
2019-04-19 15:56:34 -03:00 |
canvas_item.h
|
Added ability for multiple images to be imported as an atlas
|
2019-04-19 15:56:34 -03:00 |
canvas_modulate.cpp
|
Don't modulate canvas on invisible color change
|
2019-05-24 13:10:21 +02:00 |
canvas_modulate.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
collision_object_2d.cpp
|
Allow adding disabled shapes
|
2019-04-23 18:06:48 +02:00 |
collision_object_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_polygon_2d.cpp
|
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
|
2019-03-04 21:03:10 -03:00 |
collision_polygon_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
collision_shape_2d.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
collision_shape_2d.h
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
|
2019-01-18 14:15:05 -03:00 |
cpu_particles_2d.cpp
|
Fix typos with codespell
|
2019-05-19 13:10:35 +02:00 |
cpu_particles_2d.h
|
Reversed operator in SortLifetime fixing #29440
|
2019-06-06 12:49:48 -07:00 |
joints_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
joints_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
light_2d.cpp
|
Light2D height range expanded to -2048 to 2048.
|
2019-04-05 07:44:05 +03:00 |
light_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
light_occluder_2d.cpp
|
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
|
2019-04-15 16:10:48 -03:00 |
light_occluder_2d.h
|
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
|
2019-04-15 16:10:48 -03:00 |
line_2d.cpp
|
Fix 2D Line crash
|
2019-06-06 21:09:37 +02:00 |
line_2d.h
|
Add optional position argument for add_point in Line2D
|
2019-04-08 11:29:13 +02:00 |
line_builder.cpp
|
Merge pull request #24691 from BlackCatter/line2d-fix
|
2019-01-02 19:39:31 +01:00 |
line_builder.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
mesh_instance_2d.cpp
|
Properly add "texture_changed" signal to MeshInstance2D
|
2019-06-02 23:51:44 -03:00 |
mesh_instance_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
multimesh_instance_2d.cpp
|
added MultiMeshInstance2D node for using MultiMesh in 2D
|
2019-06-03 12:11:54 -07:00 |
multimesh_instance_2d.h
|
added MultiMeshInstance2D node for using MultiMesh in 2D
|
2019-06-03 12:11:54 -07:00 |
navigation_2d.cpp
|
Use approximate equallity methods in many places
|
2019-04-25 13:20:29 -04:00 |
navigation_2d.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
navigation_polygon.cpp
|
Fix wrong property binding for NavigationPolygon::vertices
|
2019-05-29 17:28:22 +02:00 |
navigation_polygon.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
node_2d.cpp
|
Fix look_at with non uniform scaling
|
2019-02-08 18:00:54 +01:00 |
node_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_background.cpp
|
Ability to make CanvasLayers have pseudo 3D depth.
|
2019-04-05 10:25:51 -03:00 |
parallax_background.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
parallax_layer.cpp
|
Fix ParallaxBackground breaking when moving it out the scene tree
|
2019-05-04 17:09:33 -07:00 |
parallax_layer.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
particles_2d.cpp
|
Warn when using GPU particles with GLES2
|
2019-02-09 20:49:58 +01:00 |
particles_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_2d.cpp
|
Don't allow PathFollow offset outside bounds
|
2019-05-25 18:27:22 +02:00 |
path_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_texture.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
path_texture.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
physics_body_2d.cpp
|
Small fixes, mostly dupicated code
|
2019-04-08 11:03:37 +02:00 |
physics_body_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
polygon_2d.cpp
|
Clean up and fix some situations where triangulation may fail, closes #26366
|
2019-03-02 12:04:24 -03:00 |
polygon_2d.h
|
Updat polygons when skeleton setup changes, fixes #25949
|
2019-02-16 20:08:17 -03:00 |
position_2d.cpp
|
Allow to change Position2D gizmo size
|
2019-06-01 12:33:24 +02:00 |
position_2d.h
|
Allow to change Position2D gizmo size
|
2019-06-01 12:33:24 +02:00 |
ray_cast_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
ray_cast_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
remote_transform_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
remote_transform_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
skeleton_2d.cpp
|
Updat polygons when skeleton setup changes, fixes #25949
|
2019-02-16 20:08:17 -03:00 |
skeleton_2d.h
|
Fix 2D bones ignored by onion skinning
|
2019-05-22 20:40:57 +02:00 |
sprite.cpp
|
Fixes bad gizmo alignment for textures with odd size
|
2019-03-07 21:05:23 +01:00 |
sprite.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
tile_map.cpp
|
Make tilemap texture origin point top-left.
|
2019-06-05 23:23:36 +02:00 |
tile_map.h
|
added negative X and negative Y offset to TileMap
|
2019-04-05 10:37:35 +02:00 |
touch_screen_button.cpp
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
touch_screen_button.h
|
Scene: Ensure classes match their header filename
|
2019-02-12 17:21:48 +01:00 |
visibility_notifier_2d.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
visibility_notifier_2d.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
y_sort.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
y_sort.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |