virtualx-engine/drivers/gles3
Fabio Alessandrelli 9b9a723c77 Some fixes for shaders and WebGL2
Add padding to UBO data to be multiple of 16 bytes
Add precision definition for samplers
Replace texture2D (deprecated) with texture in shaders
2017-08-11 23:26:24 +02:00
..
shaders Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
rasterizer_canvas_gles3.cpp Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
rasterizer_canvas_gles3.h Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
rasterizer_gles3.cpp sorry, leftover bug fixed 2017-08-08 08:31:34 -03:00
rasterizer_gles3.h -Made visual server time affected by global time scale, closes #5583 2017-08-08 08:25:35 -03:00
rasterizer_scene_gles3.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
rasterizer_scene_gles3.h Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
rasterizer_storage_gles3.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
rasterizer_storage_gles3.h -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00