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shaders
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-Fixed screen edge SSAO filter, fixes #9678
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2017-08-29 11:46:02 -03:00 |
rasterizer_canvas_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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-Fixed screen edge SSAO filter, fixes #9678
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2017-08-29 11:46:02 -03:00 |
rasterizer_scene_gles3.h
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Changed bools to uint32_t as this may be a compiler bug..
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2017-08-29 15:09:59 -03:00 |
rasterizer_storage_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_storage_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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2017-08-29 10:15:49 -03:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |