Virtualx Game Engine. Forked from Godot 3.6
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Micky 15f9803d28 Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>

Add more `[code]` (Transform2D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d2)
2022-05-05 15:02:46 +02:00
.github Add an XML schema for documentation 2022-03-16 23:01:02 +01:00
core Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
doc Specify return value of Transform3D.scaled() and more 2022-05-05 15:02:46 +02:00
drivers Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
editor Load fallback icon for custom class when no icon available 2022-05-05 13:43:39 +02:00
main Sync controller mappings DB with SDL2 community repo 2022-05-05 15:02:46 +02:00
misc Add Simplified Chinese translation for Linux desktop file 2022-05-05 15:02:46 +02:00
modules Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-05 14:07:56 +02:00
platform Add OS::is_process_running function. 2022-05-05 15:02:46 +02:00
scene Fix tscn not listed as Resource extension 2022-05-05 13:47:48 +02:00
servers Physics Interpolation - improve warnings with NodePath 2022-05-04 18:46:14 +01:00
thirdparty Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Cleanup and reorder .gitignore 2022-04-13 11:43:49 +02:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:38:25 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-03-22 10:29:43 +01:00
CHANGELOG.md Fix typos with codespell 2022-02-11 09:50:59 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
DONORS.md Update AUTHORS and DONORS list 2022-03-22 10:29:43 +01:00
gles_builders.py Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py Core: Move generated VERSION_HASH to a .cpp file 2022-02-10 13:06:56 +01:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-15 17:22:46 +01:00
SConstruct SCons: Don't enable any -Werror=return-type outside werror=yes 2022-05-05 13:39:41 +02:00
version.py Update copyright statements to 2022 2022-01-13 15:54:13 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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