virtualx-engine/modules/gdscript
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
doc_classes Describe usage of float in range documentation 2022-02-18 00:59:22 +01:00
editor Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_templates Fix VisualShaderNodeCustom script template 2022-03-09 09:45:20 +03:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
tests Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
config.py
gdscript.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript.h Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_analyzer.cpp Restore building web platform by enclosing resolve_function_signature. 2022-03-07 00:35:11 -08:00
gdscript_analyzer.h GDScript: Check if method signature matches the parent 2022-03-06 11:16:20 -03:00
gdscript_byte_codegen.cpp Merge pull request #55616 from cdemirer/master 2022-01-17 20:16:26 +01:00
gdscript_byte_codegen.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_cache.cpp GDScript cache crashfix. 2022-01-22 17:42:54 -08:00
gdscript_cache.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_codegen.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_compiler.cpp Merge pull request #56830 from strank/parent-signals 2022-03-04 17:29:49 +01:00
gdscript_compiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_disassembler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_editor.cpp Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
gdscript_function.cpp Fix local variables not showing when breaking on final line 2022-02-16 18:12:38 +00:00
gdscript_function.h Return a correctly typed variant in case of a function error to prevent hard crashes 2022-02-17 15:45:19 +00:00
gdscript_lambda_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_lambda_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_parser.cpp Make 'is_attribute' false during parse error to prevent crash 2022-02-18 12:52:46 +00:00
gdscript_parser.h GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript_rpc_callable.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_rpc_callable.h [Net] Add type check to GDScriptRPCCallable. 2022-02-07 13:39:45 +01:00
gdscript_tokenizer.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
gdscript_tokenizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_utility_functions.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_utility_functions.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_vm.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_warning.cpp GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript_warning.h GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Improve editor template workflow 2022-01-02 21:52:09 +01:00