virtualx-engine/modules/gdnative/gdnative
Rémi Verschelde b14bf4bcd0 GDNative: Make godot_int an int64_t
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
..
aabb.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
array.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
basis.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
color.cpp Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
dictionary.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdnative.cpp GDNative: Make godot_int an int64_t 2020-02-12 21:05:05 +01:00
node_path.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_arrays.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quat.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rect2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
string_name.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
variant.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector2.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00