..
shaders
Merge pull request #26567 from clayjohn/pixel_snap_artifact
2019-03-04 16:58:08 +01:00
rasterizer_canvas_gles3.cpp
Added default color to mesh render
2019-03-08 18:26:58 +01:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_scene_gles3.cpp
Fixed handling of depth texture so it's resolved and bound when needed
2019-03-26 17:48:22 +01:00
rasterizer_scene_gles3.h
Fixed handling of depth texture so it's resolved and bound when needed
2019-03-26 17:48:22 +01:00
rasterizer_storage_gles3.cpp
Fixed handling of depth texture so it's resolved and bound when needed
2019-03-26 17:48:22 +01:00
rasterizer_storage_gles3.h
Fixed handling of depth texture so it's resolved and bound when needed
2019-03-26 17:48:22 +01:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Fix typos with codespell
2019-02-13 09:23:29 +01:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
2019-02-27 23:49:34 -03:00
shader_gles3.h
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00