virtualx-engine/main
Aleksey Kapustyanenko 99c8cd2b17 Rotary input for 3.x
2024-02-18 22:25:10 +04:00
..
tests Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2024-01-30 15:16:22 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-03-06 13:48:17 +01:00
input_default.cpp Ensure joy_connection_changed is emitted on the main thread 2023-08-28 17:27:17 +02:00
input_default.h [3.x] Prevent double input events on gamepad when running through steam input #79706 2023-07-20 16:35:44 -04:00
main.cpp Rotary input for 3.x 2024-02-18 22:25:10 +04:00
main.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:21:40 +01:00
main_timer_sync.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
main_timer_sync.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
performance.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub Remove editor splash screen with sponsors logo 2021-12-01 14:18:29 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00