f9bafe4ba4
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.
This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).
Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
(cherry picked from commit c283fce698
)
39 lines
1.3 KiB
Python
39 lines
1.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import main_builders
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env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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# Order matters here. Higher index controller database files write on top of lower index database files.
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controller_databases = ["gamecontrollerdb.txt", "godotcontrollerdb.txt"]
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gensource = env.CommandNoCache(
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"default_controller_mappings.gen.cpp",
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controller_databases,
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run_in_subprocess(main_builders.make_default_controller_mappings),
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)
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env.add_source_files(env.main_sources, gensource)
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
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if not env["no_editor_splash"]:
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env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env.CommandNoCache(
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"#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor)
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)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
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if env["tools"]:
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SConscript("tests/SCsub")
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lib = env.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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