virtualx-engine/modules/mono/editor
Raul Santos 465a6569e4 C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.

Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 31d09a807e)
2022-08-29 17:10:14 +02:00
..
Godot.NET.Sdk Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
GodotTools C#: Use custom project setting for C# project files name 2022-08-29 17:10:14 +02:00
bindings_generator.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
bindings_generator.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
code_completion.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
code_completion.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
csharp_project.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
csharp_project.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
editor_internal_calls.cpp C#: Use custom project setting for C# project files name 2022-08-29 17:10:14 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
script_class_parser.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
script_class_parser.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00