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2d
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
3d
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
animated_texture.cpp
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animated_texture.h
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animation.compat.inc
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Make consistent the retrieval of audio tracks
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2024-02-18 00:15:33 +09:00 |
animation.cpp
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animation.h
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animation_library.cpp
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animation_library.h
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atlas_texture.cpp
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Fix multiple usability issues in the texture region editor
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2023-08-27 14:25:49 +02:00 |
atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
bit_map.h
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bone_map.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
bone_map.h
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camera_attributes.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
camera_attributes.h
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camera_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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compressed_texture.cpp
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compressed_texture.h
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curve.cpp
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curve.h
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curve_texture.cpp
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Update deferred calls to use Callables
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2024-01-09 16:11:47 +01:00 |
curve_texture.h
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environment.cpp
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
environment.h
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font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
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2024-03-12 21:34:40 +02:00 |
font.h
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gradient.cpp
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gradient.h
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gradient_texture.cpp
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gradient_texture.h
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image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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immediate_mesh.h
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label_settings.cpp
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label_settings.h
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material.cpp
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material.h
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mesh.cpp
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mesh.h
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mesh_data_tool.compat.inc
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
packed_scene.h
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particle_process_material.cpp
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particle_process_material.h
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physics_material.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
physics_material.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
placeholder_textures.cpp
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placeholder_textures.h
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portable_compressed_texture.cpp
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portable_compressed_texture.h
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resource_format_text.cpp
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resource_format_text.h
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SCsub
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
shader.cpp
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shader.h
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shader_include.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader_include.h
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skeleton_profile.cpp
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skeleton_profile.h
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sky.cpp
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sky.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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style_box.h
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style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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surface_tool.cpp
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Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
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2024-02-27 10:18:46 +01:00 |
surface_tool.h
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syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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text_line.h
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text_paragraph.cpp
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text_paragraph.h
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texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
texture.h
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texture_rd.cpp
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture_rd.h
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theme.cpp
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Merge pull request #86894 from jsjtxietian/merge-dafault-font
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2024-01-09 11:29:52 +01:00 |
theme.h
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video_stream.cpp
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video_stream.h
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visual_shader.cpp
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[Compatibility] Add stub for VisualShaderNodeComment
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2024-04-18 02:39:29 +02:00 |
visual_shader.h
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visual_shader_nodes.cpp
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Fixes Texture2dParameter node filter option
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2023-11-12 01:59:53 +05:30 |
visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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world_2d.cpp
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world_2d.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |