Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #91190 from kitbdev/dont-scroll-if-fit
Don't use vscroll when fit to content height in TextEdit
2024-04-26 15:13:40 +02:00
.github [CI] [macOS] Build for both arm64 and x86_64 2024-04-24 13:00:30 +02:00
core Merge pull request #85678 from KoBeWi/editor_walktime 2024-04-26 15:13:16 +02:00
doc Merge pull request #85678 from KoBeWi/editor_walktime 2024-04-26 15:13:16 +02:00
drivers Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
editor Merge pull request #89747 from KoBeWi/icoNOT 2024-04-26 15:13:31 +02:00
main Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
misc Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
modules Merge pull request #91144 from Konstantin-Kretov/k.kretov/add_copyright_to_csproj_files 2024-04-26 15:13:37 +02:00
platform Merge pull request #91071 from bruvzg/dbus_fd_cb_process 2024-04-24 09:59:24 +02:00
scene Merge pull request #91190 from kitbdev/dont-scroll-if-fit 2024-04-26 15:13:40 +02:00
servers Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
tests Merge pull request #90229 from Santoss1809/master 2024-04-26 11:08:25 +02:00
thirdparty Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
.clang-format
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.editorconfig
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.gitignore
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AUTHORS.md
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COPYRIGHT.txt Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
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methods.py SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
platform_methods.py
README.md
SConstruct SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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