virtualx-engine/modules/mono/glue/GodotSharp
RedworkDE 1cfc382fe8 C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Fix internal source generator on the 7.0.200 SDK 2023-02-16 11:25:47 +01:00
GodotPlugins C#: Fix AppContext.BaseDirectory 2023-02-04 14:35:11 +01:00
GodotSharp C#: Mostly fix hash of ManagedCallable 2023-05-18 13:44:36 +02:00
GodotSharpEditor Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00