virtualx-engine/modules/gltf
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
..
doc_classes Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
editor_scene_importer_gltf.h Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
gltf_document.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_light.cpp
gltf_light.h [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp gltf: Fix mesh nodes which are also bones. 2021-05-31 13:18:10 -07:00
gltf_node.h gltf: Fix mesh nodes which are also bones. 2021-05-31 13:18:10 -07:00
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h
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