203295f17d
Fleshed out the "Optimize Mesh" options found in the mesh import UI Gave a checkbox to every vertex attribute that can be compressed Surfaced option to enable/disable Octahedral compression for normal/tangent vectors Also surfaces the vertex position compression option which previously inaccessible because the defaults did not compress vertex positions Supports all current importers (obj, fbx, collada, gltf) |
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.. | ||
EditorSceneImporterGLTF.xml | ||
GLTFAccessor.xml | ||
GLTFAnimation.xml | ||
GLTFBufferView.xml | ||
GLTFCamera.xml | ||
GLTFDocument.xml | ||
GLTFLight.xml | ||
GLTFMesh.xml | ||
GLTFNode.xml | ||
GLTFSkeleton.xml | ||
GLTFSkin.xml | ||
GLTFSpecGloss.xml | ||
GLTFState.xml | ||
GLTFTexture.xml | ||
PackedSceneGLTF.xml |