virtualx-engine/modules/gltf/doc_classes
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
..
EditorSceneImporterGLTF.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAccessor.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAnimation.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFBufferView.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFCamera.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFDocument.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFLight.xml [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
GLTFMesh.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFNode.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFSkeleton.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFSkin.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFSpecGloss.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFState.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFTexture.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
PackedSceneGLTF.xml Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00