virtualx-engine/misc/dist
Rémi Verschelde 26e9145c26 SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.
2022-09-23 15:21:26 +02:00
..
document_icons [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
html [Web] Add missing features warning in editor and export shell. 2022-09-17 11:33:53 +02:00
ios_xcode SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-09-23 15:21:26 +02:00
linux Add Greek translation for Linux desktop file 2022-05-06 19:16:45 +03:00
macos Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_template.app/Contents Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_tools.app/Contents Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
shell Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
uwp_template
windows Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00