Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 2099f7bc41
Merge pull request #16474 from robfram/fix-compile-freebsd-websocket
Fix compilation errors with FreeBSD and libwebsocket
2018-02-13 19:37:07 +01:00
core Merge pull request #15899 from karroffel/stringbuffer-template-arg 2018-02-07 11:37:10 +01:00
doc Merge pull request #16401 from YeldhamDev/json_example_fix 2018-02-13 12:00:09 +01:00
drivers Add a proper error when safe save fails. 2018-02-02 23:50:41 -03:00
editor Merge pull request #16463 from Noshyaar/pr1 2018-02-13 17:06:49 +01:00
main Print FPS setting now only prints the game FPS 2018-01-23 23:40:24 +00:00
misc Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
modules Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints 2018-02-13 15:47:47 +01:00
platform Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
scene Merge pull request #16432 from Ovnuniarchos/master 2018-02-13 15:46:39 +01:00
servers Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
thirdparty Add FreeBSD and OpenBSD #defines to skip LWS_HAVE_SYS_PRCTL_H 2018-02-13 18:12:39 +01:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format
.editorconfig
.gitattributes
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Travis builds use builtin_openssl for X11 2018-02-06 14:10:13 +01:00
AUTHORS.md Update AUTHORS list 2018-01-24 22:05:04 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Copyright: replace tabs by 8 spaces 2018-01-22 17:25:54 +07:00
DONORS.md Update DONORS list 2018-02-02 10:04:45 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png
logo.svg
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix mixed use of tabs and spaces 2018-01-24 21:45:18 -08:00
README.md
SConstruct Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge