788f075b44
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement. |
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portal_gameplay_monitor.cpp | ||
portal_gameplay_monitor.h | ||
portal_occlusion_culler.cpp | ||
portal_occlusion_culler.h | ||
portal_pvs.cpp | ||
portal_pvs.h | ||
portal_pvs_builder.cpp | ||
portal_pvs_builder.h | ||
portal_renderer.cpp | ||
portal_renderer.h | ||
portal_rooms_bsp.cpp | ||
portal_rooms_bsp.h | ||
portal_tracer.cpp | ||
portal_tracer.h | ||
portal_types.cpp | ||
portal_types.h | ||
SCsub |