virtualx-engine/scene
Pedro J. Estébanez 213ad45ccf Allow zero-padded serial naming
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly.

Closes #7758.
2017-08-16 03:26:47 +02:00
..
2d Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict 2017-08-14 22:16:39 +02:00
3d Merge pull request #10365 from RandomShaper/fix-10074 2017-08-15 21:22:08 -03:00
animation Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 2017-08-15 19:49:28 -03:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Allow zero-padded serial naming 2017-08-16 03:26:47 +02:00
resources Fix console warning: Condition !env is true 2017-08-14 14:48:35 +03:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00