virtualx-engine/scene
Markus Sauermann 226044b944 Allow canceling Drag and Drop with the Escape-Key
This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.

Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.

Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
2022-11-08 19:10:16 +01:00
..
2d Rename GPUParticles2D/3D's trail_length_secs to trail_lifetime 2022-11-07 13:37:40 +01:00
3d Merge pull request #68346 from Calinou/particles-rename-trail-length-property 2022-11-07 15:05:55 +01:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio
debugger Add buttons in Remote Scene Tree 2022-10-20 18:02:41 +02:00
gui Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
main Allow canceling Drag and Drop with the Escape-Key 2022-11-08 19:10:16 +01:00
resources Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h
register_scene_types.cpp Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub