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effects
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Merge pull request #81074 from DarioSamo/flip-motion-vectors
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2023-08-29 12:46:44 +02:00 |
environment
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Draw sky as a fullscreen triangle
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2023-08-05 17:55:43 -03:00 |
forward_clustered
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2023-09-05 18:15:02 +02:00 |
forward_mobile
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
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2023-09-05 18:15:02 +02:00 |
blit.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
canvas.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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Save cluster render shader from being optimized out entirely
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2023-05-08 18:39:49 +02:00 |
cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
particles.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
particles_copy.glsl
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Add motion vector support for GPU 3D Particles.
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2023-08-28 10:56:02 -03:00 |
samplers_inc.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
scene_data_inc.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
scene_forward_lights_inc.glsl
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
SCsub
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |