.. |
effects
|
Properly scale SSR reflection based on metallic value for dielectric materials
|
2022-09-09 16:52:02 -07:00 |
environment
|
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
|
2022-09-01 23:52:34 +02:00 |
blit.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas.glsl
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
Add font LCD sub-pixel anti-aliasing support.
|
2022-08-23 08:47:21 +03:00 |
cluster_data_inc.glsl
|
|
|
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
|
|
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
luminance_reduce.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
|
|
|
luminance_reduce_raster_inc.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
particles.glsl
|
Fix vector field particle attractor texture sampling
|
2022-07-29 16:52:54 +02:00 |
particles_copy.glsl
|
Revert "Fix particle trail glitch"
|
2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
|
|
|
scene_forward_clustered.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_clustered_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_gi_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
|
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
|
2022-09-12 08:45:40 -07:00 |
scene_forward_mobile.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_mobile_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
SCsub
|
SCons: Properly track codegen script dependency for generated GLSL headers
|
2022-07-02 16:01:48 +02:00 |
skeleton.glsl
|
Add Blendshape Support
|
2022-08-20 20:59:28 -07:00 |
sort.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |