.. |
animation_blend_space_1d.cpp
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
animation_blend_space_1d.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
animation_blend_space_2d.cpp
|
Fixes BlendSpace2D BLEND_MODE_DISCRETE_CARRY.
|
2021-07-13 10:47:20 +02:00 |
animation_blend_space_2d.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
animation_blend_tree.cpp
|
fixed AnimationNodeTransition when xfade time is zero
|
2021-09-20 13:19:41 +02:00 |
animation_blend_tree.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
animation_cache.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
animation_cache.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
animation_node_state_machine.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
animation_node_state_machine.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
animation_player.cpp
|
Remove duplicate ERR_PRINTS macro
|
2021-06-16 11:56:25 +01:00 |
animation_player.h
|
Add animation reset track feature
|
2021-05-09 09:40:16 +02:00 |
animation_tree.cpp
|
Use bullet points in the editor instead of dashes where relevant
|
2021-07-28 19:47:11 +02:00 |
animation_tree.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
animation_tree_player.cpp
|
Delete the node in AnimationTreePlayer.remove_node
|
2021-08-03 00:12:04 +08:00 |
animation_tree_player.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
root_motion_view.cpp
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
root_motion_view.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
SCsub
|
SCons: Add explicit dependencies on thirdparty code in cloned env
|
2021-04-29 16:57:00 +02:00 |
skeleton_ik.cpp
|
Make sure IK target is inside tree before using its transform
|
2021-09-14 13:41:30 +02:00 |
skeleton_ik.h
|
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
|
2021-05-24 11:30:16 -04:00 |
tween.cpp
|
Promote object validity checks to release builds
|
2021-09-21 10:39:04 +02:00 |
tween.h
|
Merge pull request #47142 from jmb462/fix-tween-is_active-always-true-after-stop-and-start
|
2021-06-03 11:16:08 +02:00 |