Virtualx Game Engine. Forked from Godot 3.6
Find a file
2019-02-16 14:23:02 +01:00
core Merge pull request #25924 from Calinou/add-gamepad-button-shortcut 2019-02-16 14:17:26 +01:00
doc Merge pull request #25776 from luizcarlos1405/master 2019-02-13 20:34:35 +01:00
drivers Remove all references to stencil, fixes problems on iOS. 2019-02-13 07:58:52 -03:00
editor Merge pull request #25910 from Chaosus/fix_solarized_dark_theme 2019-02-16 14:20:12 +01:00
main Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Merge pull request #25917 from neikeq/zz 2019-02-15 20:08:41 +01:00
platform Merge pull request #25851 from BastiaanOlij/ios_export_capabilities 2019-02-16 14:23:02 +01:00
scene Merge pull request #25888 from marxin/fix-25217-part-2 2019-02-16 12:45:18 +01:00
servers Make ray shapes not work with OWC. They don't make practical sense together. Closes #25532 2019-02-16 10:07:27 -03:00
thirdparty theora: Add upstream patch to fix UB warning 2019-01-23 12:02:36 +01:00
.appveyor.yml
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Use pip to install SCons on OSX 2019-01-09 13:39:46 +01:00
AUTHORS.md doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
CHANGELOG.md Update the changelog with new features added in 3.1 2019-01-30 00:42:21 +01:00
CODEOWNERS Fix and improve code owners 2019-01-27 13:22:30 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update DONORS list 2019-02-07 10:00:27 +01:00
gles_builders.py
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py Get Git commit hash when Godot is a submodule 2019-02-08 16:17:07 -02:00
platform_methods.py
README.md
SConstruct Merge pull request #25764 from akien-mga/scons-relative-import 2019-02-10 15:39:32 +01:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge