virtualx-engine/platform/android/java
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
app Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gradle/wrapper Update the gradle plugins 2020-11-11 15:30:55 +01:00
lib Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
nativeSrcsConfigs Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00
build.gradle Update the logic to query for the 'scons' command executable path. 2020-11-17 12:01:59 +01:00
gradle.properties Update the gradle plugins 2020-11-11 15:30:55 +01:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00