virtualx-engine/platform/android/java/lib
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
aidl/com/android/vending/licensing Complete the implementation of the GodotPayment plugin. 2020-03-25 11:38:53 +01:00
patches Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00
res Merge pull request #42186 from m4gr3d/3.2-android-subview 2020-09-27 20:05:33 +02:00
src Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
AndroidManifest.xml Enable legacy external storage for Android 10 2020-05-27 13:34:40 -07:00
build.gradle Update the logic to query for the 'scons' command executable path. 2020-11-17 12:01:59 +01:00
THIRDPARTY.md Split the Android platform java logic into an Android library module (lib) and an application module (app). 2019-09-04 16:20:22 -07:00