virtualx-engine/modules/gltf
Lyuma e49f8c5823 3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:17:13 -07:00
..
doc_classes [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
config.py
editor_scene_exporter_gltf_plugin.cpp
editor_scene_exporter_gltf_plugin.h
editor_scene_importer_gltf.cpp
editor_scene_importer_gltf.h
gltf_accessor.cpp
gltf_accessor.h
gltf_animation.cpp
gltf_animation.h
gltf_buffer_view.cpp
gltf_buffer_view.h
gltf_camera.cpp
gltf_camera.h
gltf_document.cpp 3.x: Fix validation errors due to chunk padding and empty skins. 2021-10-25 21:17:13 -07:00
gltf_document.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_light.cpp
gltf_light.h [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
gltf_mesh.cpp
gltf_mesh.h
gltf_node.cpp
gltf_node.h
gltf_skeleton.cpp
gltf_skeleton.h
gltf_skin.cpp
gltf_skin.h
gltf_spec_gloss.cpp
gltf_spec_gloss.h
gltf_state.cpp
gltf_state.h Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes." 2021-10-05 14:14:28 -07:00
gltf_texture.cpp
gltf_texture.h
register_types.cpp
register_types.h
SCsub