.. |
effects
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
environment
|
Properly initialize directional_light_count in RD sky shaders
|
2023-01-16 13:05:52 -08:00 |
forward_clustered
|
Sort decals and lights based on camera origin
|
2023-01-20 09:58:17 -08:00 |
forward_mobile
|
Sort decals and lights based on camera origin
|
2023-01-20 09:58:17 -08:00 |
shaders
|
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
|
2023-01-18 19:52:47 -08:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Sort decals and lights based on camera origin
|
2023-01-20 09:58:17 -08:00 |
cluster_builder_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
cluster_builder_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
effects_rd.cpp
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
effects_rd.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
|
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
|
2023-01-20 17:04:00 -08:00 |
renderer_canvas_render_rd.h
|
fix normal map not flipping in sprite2D
|
2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
renderer_scene_render_rd.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
|
Make inclusion of Godot version in shader hash universal
|
2023-01-09 17:47:02 +01:00 |
shader_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |