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a_star.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
a_star.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
aabb.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
aabb.h
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
audio_frame.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
audio_frame.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bsp_tree.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bsp_tree.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
camera_matrix.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
camera_matrix.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
delaunay.cpp
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Added auto triangle generation in blend space, using Delaunay.
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2018-06-21 22:48:47 -03:00 |
delaunay.h
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Added auto triangle generation in blend space, using Delaunay.
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2018-06-21 22:48:47 -03:00 |
face3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
face3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
geometry.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
geometry.h
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Merge pull request #15943 from poke1024/geometry-line-line
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2018-05-07 17:54:33 -03:00 |
math_2d.cpp
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Vector3::round, Vector2::round & Vector2::ceil methods were added.
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2018-05-04 12:43:50 +03:00 |
math_2d.h
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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2018-05-12 13:05:04 -04:00 |
math_defs.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
math_funcs.cpp
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Update wrap functions
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2018-03-06 10:34:37 +03:00 |
math_funcs.h
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Small performance fix to wrapf
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2018-04-13 13:50:17 +03:00 |
matrix3.cpp
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Style: Apply clang-format (5.0) to some missed files
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2018-05-31 09:00:37 +02:00 |
matrix3.h
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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2018-05-12 13:05:04 -04:00 |
octree.h
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Fix typos in code and docs with codespell
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2018-01-18 22:01:42 +01:00 |
plane.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
plane.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
quat.cpp
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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2018-05-12 13:05:04 -04:00 |
quat.h
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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2018-05-12 13:05:04 -04:00 |
quick_hull.cpp
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Fix Coverity reports of uninitialized scalar variable
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2018-04-19 15:20:45 +02:00 |
quick_hull.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
transform.cpp
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Avoid converting Quat to Euler angles when not necessary.
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2018-04-14 15:53:25 -04:00 |
transform.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
triangle_mesh.cpp
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
triangle_mesh.h
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
triangulate.cpp
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Allow degenerate triangles in polygon triangulation when necessary.
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2018-02-28 22:46:56 -05:00 |
triangulate.h
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Allow degenerate triangles in polygon triangulation when necessary.
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2018-02-28 22:46:56 -05:00 |
vector3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
vector3.h
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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2018-05-12 13:05:04 -04:00 |