virtualx-engine/scene/3d
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
..
area.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
area.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
baked_light_instance.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
body_shape.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
body_shape.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
bone_attachment.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bone_attachment.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
camera.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
camera.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
character_camera.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
character_camera.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_object.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_polygon.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
immediate_geometry.cpp -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
interpolated_camera.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
mesh_instance.cpp -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
mesh_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
multimesh_instance.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
multimesh_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
navigation.cpp -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
navigation_mesh.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
optimized_spatial_scene.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
optimized_spatial_scene.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_body.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_body.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_joint.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_joint.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
portal.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
portal.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_3d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_3d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
proximity_group.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
proximity_group.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
quad.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
quad.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
room_instance.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
room_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scenario_fx.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scenario_fx.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
skeleton.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
skeleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial_indexer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_indexer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_player.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_player.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sample_player.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sample_player.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_stream_player.cpp Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
spatial_stream_player.h Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
sprite_3d.cpp -added hints to sprite v/hframes, fixes truncation problem 2015-08-29 13:02:56 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
test_cube.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
vehicle_body.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visibility_notifier.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_instance.cpp -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
visual_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00