virtualx-engine/servers/rendering/renderer_rd/forward_clustered
2023-06-23 21:36:38 -07:00
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render_forward_clustered.cpp Fix error spam when a mesh with bone weights has an invalid skeleton 2023-06-22 15:58:52 +03:00
render_forward_clustered.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
scene_shader_forward_clustered.cpp Varying mismatch causing shaders to fail. 2023-06-23 21:36:38 -07:00
scene_shader_forward_clustered.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub