Virtualx Game Engine. Forked from Godot 3.6
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Thakee Nathees 25ed0d4366 colorpicker margin bug fixed
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2020-06-04 11:14:16 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Improve documentation of ProjectSettings::setup 2020-06-04 11:07:54 +02:00
doc Document usage requirement for Viewport to sample ViewportTexture as HDR 2020-05-29 08:05:35 +08:00
drivers [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
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main Add custom_modules build option to compile external user modules 2020-05-25 17:08:38 +03:00
misc SCons: Improve registration of compilation_db tool, check version 2020-05-18 16:40:33 +02:00
modules GDScript: Allow get_script() to be considered a type 2020-06-03 10:48:43 -03:00
platform [3.2] Fix macOS global menu removal and preserve order. 2020-06-02 16:37:19 +03:00
scene colorpicker margin bug fixed 2020-06-04 11:14:16 +02:00
servers Light2D shadow mask construction fix 2020-05-30 09:29:38 +01:00
thirdparty FastLZ: Update to upstream version 0.5.0 2020-05-25 11:46:03 +02:00
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compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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methods.py SCons: use OrderedDict to ensure insertion order of modules 2020-05-28 17:13:50 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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