Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 25f02bf920
Merge pull request #69823 from madmiraal/fix-65773
[3.x] Store Bullet total gravity, linear damp and angular damp calculations
2022-12-11 13:38:56 +01:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:25:26 +02:00
core Merge pull request #65079 from lawnjelly/faster_variant_parser 2022-12-05 00:13:52 +01:00
doc Document Array.sort() and sort_custom() using unstable sorting 2022-12-04 20:12:27 +08:00
drivers Fix MIDI input with ALSA. 2022-12-04 19:04:31 +08:00
editor Merge pull request #69526 from m4gr3d/polish_navigation_controls_opacity_3x 2022-12-05 11:33:43 +01:00
main Merge pull request #64564 from timothyqiu/word-wrap-3.x 2022-11-24 16:06:52 +01:00
misc Add an exception for thirdparty subdirectories in file_format.sh 2022-12-01 12:23:24 +08:00
modules Store Bullet total gravity, linear damp and angular damp calculations 2022-12-09 19:53:50 +01:00
platform SCons: Remove redundant -fomit-frame-pointer and -ftree-vectorize 2022-12-04 20:03:06 +08:00
scene Merge pull request #69585 from bruvzg/fix_tm_tr 2022-12-05 00:13:42 +01:00
servers [3.x] Fix shader compiler asan out of bounds 2022-11-17 19:24:15 -08:00
thirdparty Updated Recast to 4fef044 2022-11-30 15:34:27 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Add JetBrains Fleet folder to gitignore 2022-12-04 20:13:21 +08:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
CHANGELOG.md Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 2022-09-07 09:54:15 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2022-11-03 01:25:27 -07:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct SCons: Add methods.get_version_info() method returning a Dict 2022-09-20 10:26:17 +02:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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