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shaders
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Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc.
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2017-12-21 17:36:39 -03:00 |
rasterizer_canvas_gles3.cpp
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Fix pixel snap not being used in 3.0
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2017-12-19 15:18:07 -02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Cleanup some #if 0'd code
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2017-12-17 15:40:24 +01:00 |
rasterizer_gles3.h
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Add ability to opt-out buffer swapping in VS::draw()
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2017-11-25 02:18:28 +01:00 |
rasterizer_scene_gles3.cpp
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Cleanup some #if 0'd code
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2017-12-17 15:40:24 +01:00 |
rasterizer_scene_gles3.h
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-Add lightmapper
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2017-12-14 09:01:27 -03:00 |
rasterizer_storage_gles3.cpp
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Add missing image format RGB10A2. Fixes #14964
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2017-12-25 21:01:01 +01:00 |
rasterizer_storage_gles3.h
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-Add lightmapper
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2017-12-14 09:01:27 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fixes built-In "LIGHT" causing fragment compilation error
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2017-12-14 14:58:13 +01:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Merge pull request #14794 from endragor/remove-debug-logs
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2017-12-18 07:40:01 +01:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |