virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
..
render_forward_clustered.cpp Fix never ending loop with overlapping probes 2024-03-05 10:07:56 +11:00
render_forward_clustered.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
scene_shader_forward_clustered.cpp Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-07 17:40:49 +01:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00