virtualx-engine/scene/gui
Juan Linietsky 4333aa240c Godot UI is quick and snappy again!
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
..
base_button.cpp -fixes to vmethod for button 2014-12-02 17:26:56 -03:00
base_button.h Bug Fixes 2014-11-02 11:31:01 -03:00
box_container.cpp -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00
box_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_array.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_array.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
button_group.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
button_group.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
center_container.cpp Small Fixes 2014-09-17 11:53:29 -03:00
center_container.h Small Fixes 2014-09-17 11:53:29 -03:00
check_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
check_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
color_picker.cpp Fix bug #471, Colour picker labels are incorrect in HSV and RAW mode 2014-09-19 02:57:41 +02:00
color_picker.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
container.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
control.cpp Godot UI is quick and snappy again! 2015-02-15 12:38:25 -03:00
control.h fixes to mouse warp 2015-02-14 19:22:06 -03:00
custom_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
custom_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
dialogs.cpp New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
dialogs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_dialog.cpp When overwriting a file with an auto added extension the file name is now set correctly. 2015-01-16 07:48:28 -05:00
file_dialog.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
graph_edit.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_edit.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_node.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
graph_node.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
grid_container.cpp -Initial working(?) implementation of shaders for 2D. Lighting still not there though. 2015-01-12 10:19:09 -03:00
grid_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
label.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
label.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
line_edit.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
line_edit.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
margin_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
margin_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
menu_button.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
menu_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
option_button.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
option_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
panel_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
popup.cpp New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
popup.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
popup_menu.cpp -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
popup_menu.h -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
progress_bar.cpp -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
progress_bar.h -Added OpenSSL and HTTPS support 2014-04-28 21:56:43 -03:00
range.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
range.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reference_frame.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
reference_frame.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_label.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
rich_text_label.h -project settings are saved when changed 2014-02-15 21:16:33 -03:00
scroll_bar.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scroll_bar.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
scroll_container.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scroll_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
separator.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
separator.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
slider.cpp Fix for inverted VSlider 2014-09-19 00:52:05 +02:00
slider.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spin_box.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
spin_box.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
split_container.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
split_container.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tab_container.cpp -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
tab_container.h -proper minimum size computation for TabContainer 2015-01-02 22:34:22 -03:00
tabs.cpp add/fix GDScript bindings for add_tab/remove_tab 2014-08-28 02:06:28 -04:00
tabs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
text_edit.cpp Total rows of text edit was calculated wrong, fixed issue #842 2015-01-13 17:16:56 +08:00
text_edit.h -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
texture_button.cpp Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
texture_button.h Changed texturebutton scale from float to Size2 2015-01-02 20:23:52 -08:00
texture_frame.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_frame.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_progress.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
texture_progress.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tool_button.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tool_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tree.cpp begin work on lighting system for 2D 2015-01-22 11:07:16 -03:00
tree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
video_player.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
video_player.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00