Virtualx Game Engine. Forked from Godot 3.6
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.github [CI] [macOS] Build for both arm64 and x86_64 2024-04-24 13:00:30 +02:00
core GDExtension: provide free_property_list_func with length of array 2024-04-27 14:13:17 +02:00
doc Merge pull request #91129 from timothyqiu/gdscripty 2024-04-25 12:11:25 +02:00
drivers Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
editor Merge pull request #91078 from aaronp64/import_skip_crash 2024-04-25 17:12:38 +02:00
main Don't ignore audio/driver/output_latency.web 2024-04-25 17:09:45 +08:00
misc Improve TextEdit/LineEdit word selection. 2024-04-22 14:02:07 +03:00
modules Merge pull request #91078 from aaronp64/import_skip_crash 2024-04-25 17:12:38 +02:00
platform Merge pull request #91071 from bruvzg/dbus_fd_cb_process 2024-04-24 09:59:24 +02:00
scene [PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale 2024-04-25 09:33:36 -05:00
servers Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
tests Merge pull request #91103 from smix8/navregion_test_err 2024-04-24 18:55:16 +02:00
thirdparty Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
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.gitattributes Ensure all Visual Studio files are generated with CRLF 2024-04-10 17:26:36 +02:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
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.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
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CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
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COPYRIGHT.txt Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-04-16 13:20:25 +02:00
gles3_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
glsl_builders.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
platform_methods.py SCons: Add an option to enable the experimental ninja build backend 2024-03-15 16:05:25 +01:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: scons_version to environment variable 2024-04-24 09:41:12 +02:00
scu_builders.py SCons: Fix SCU build regression on Windows 2024-04-09 22:18:37 +02:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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