..
animated_sprite_2d.cpp
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
2021-10-03 14:30:51 +02:00
animated_sprite_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
area_2d.cpp
Merge pull request #53054 from MaxLap/doc_shape_signals
2021-10-14 14:31:58 -07:00
area_2d.h
audio_listener_2d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_2d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_player_2d.cpp
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
2021-10-28 19:45:29 -07:00
audio_stream_player_2d.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
camera_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
canvas_modulate.h
collision_object_2d.cpp
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
2021-10-27 12:40:50 -07:00
collision_object_2d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp
Fix unexpected crashes in notification
2021-10-23 13:01:52 +08:00
collision_polygon_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp
Fix unexpected crashes in notification
2021-10-23 13:01:52 +08:00
collision_shape_2d.h
cpu_particles_2d.cpp
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
cpu_particles_2d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
gpu_particles_2d.cpp
doctool: Fix differences between headless and Vulkan rendering backends
2021-10-20 17:48:50 +02:00
gpu_particles_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
joint_2d.cpp
Joint2D: Use boolean instead of warning string for validity test
2021-10-07 14:18:44 -03:00
joint_2d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
line_builder.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp
Fix MeshInstance2D rect
2021-10-21 15:18:52 +02:00
mesh_instance_2d.h
Fix MeshInstance2D rect
2021-10-21 15:18:52 +02:00
multimesh_instance_2d.cpp
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
navigation_agent_2d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_agent_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h
navigation_region_2d.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
navigation_region_2d.h
node_2d.cpp
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
node_2d.h
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
parallax_background.cpp
parallax_background.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
parallax_layer.cpp
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
parallax_layer.h
path_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
path_2d.h
physical_bone_2d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
physical_bone_2d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
physics_body_2d.cpp
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 18:05:35 +02:00
physics_body_2d.h
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 18:05:35 +02:00
polygon_2d.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
polygon_2d.h
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
position_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_2d.h
ray_cast_2d.cpp
Fix unexpected crashes in notification
2021-10-23 13:01:52 +08:00
ray_cast_2d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
skeleton_2d.h
Some work on double support
2021-08-09 17:43:48 -05:00
sprite_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
sprite_2d.h
tile_map.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
tile_map.h
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
touch_screen_button.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
touch_screen_button.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00