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shaders
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Added transmission shader parameter.
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2017-09-03 10:30:37 -03:00 |
rasterizer_canvas_gles3.cpp
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add shadow_filter variant PCF7
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2017-09-01 15:01:24 +02:00 |
rasterizer_canvas_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
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Fix use of unitialized variables
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2017-09-02 01:59:26 +02:00 |
rasterizer_scene_gles3.h
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Merge pull request #10846 from hpvb/fix-sign-compare
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2017-09-01 21:52:55 +02:00 |
rasterizer_storage_gles3.cpp
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Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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2017-09-01 13:01:08 -03:00 |
rasterizer_storage_gles3.h
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Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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2017-09-01 13:01:08 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Added transmission shader parameter.
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2017-09-03 10:30:37 -03:00 |
shader_compiler_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
shader_gles3.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |