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shaders
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Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports
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2022-05-26 11:15:35 -07:00 |
rasterizer_canvas_base_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_scene_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_scene_gles3.h
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Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
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2022-01-22 15:25:09 +01:00 |
rasterizer_storage_gles3.cpp
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Unbind vertex buffer before calculating blend shapes
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2022-05-06 12:21:35 -07:00 |
rasterizer_storage_gles3.h
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Fix external textures not working correctly with viewport texture
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2022-02-22 14:24:34 +11:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_cache_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles3.cpp
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Fix handling of async hidden render mode
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2022-04-12 20:11:20 +02:00 |
shader_gles3.h
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Fix handling of async hidden render mode
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2022-04-12 20:11:20 +02:00 |