virtualx-engine/servers/rendering/renderer_rd
Yuri Sizov 2d0ee20ff3 Merge pull request #86219 from clayjohn/RD-samplers-hotfix
Reduce the number of samplers used by the scene shaders
2023-12-16 17:50:10 +01:00
..
effects Merge passes in Vulkan mobile renderer 2023-12-16 09:51:35 +11:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
forward_mobile Merge pull request #86219 from clayjohn/RD-samplers-hotfix 2023-12-16 17:50:10 +01:00
shaders Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
spirv-reflect
storage_rd Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #85811 from clayjohn/2D-render-info 2023-12-12 10:41:06 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub
shader_rd.cpp Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h