..
audio
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_2d
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
visual
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
2017-06-17 11:03:48 -03:00
audio_server.cpp
AudioServer: Set singleton to NULL when destructed
2017-04-27 21:36:35 +02:00
audio_server.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_2d_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
register_server_types.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
register_server_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server.cpp
Merge pull request #9230 from supagu/normals-fix
2017-06-17 13:03:48 +02:00
visual_server.h
-Fix freezes caused by etccomp2, closes #9183
2017-06-16 21:49:37 -03:00