..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Fixed a typo in a Visual Server var name ( #8977 )
2017-05-29 08:08:16 +02:00
rasterizer.h
Fix transparent background rendering, closes #8703
2017-06-17 08:59:43 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
2017-06-17 11:03:48 -03:00
shader_language.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_types.cpp
TIME constant reverted to a single float, fixes #9123
2017-06-16 08:30:21 -03:00
shader_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp
-Fixed occluder rendering, closes #8560
2017-06-13 01:23:04 -03:00
visual_server_canvas.h
-Fixed occluder rendering, closes #8560
2017-06-13 01:23:04 -03:00
visual_server_global.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_global.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_raster.cpp
Restored everything related to information polling, and added information box for viewport.
2017-06-11 18:13:04 -03:00
visual_server_raster.h
-Fix freezes caused by etccomp2, closes #9183
2017-06-16 21:49:37 -03:00
visual_server_scene.cpp
Particles properly update the shadow maps, closes #8815
2017-06-17 07:32:49 -03:00
visual_server_scene.h
Increase the default perspective camera FOV
2017-06-16 12:07:07 +02:00
visual_server_viewport.cpp
Fix transparent background rendering, closes #8703
2017-06-17 08:59:43 -03:00
visual_server_viewport.h
Fix transparent background rendering, closes #8703
2017-06-17 08:59:43 -03:00
visual_server_wrap_mt.cpp
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_wrap_mt.h
-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
2017-06-17 11:03:48 -03:00