virtualx-engine/modules/mono/editor
Rémi Verschelde cfd292939c
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
..
Godot.NET.Sdk Haiku: Remove remnants of past WIP platform port 2023-09-07 16:37:51 +02:00
GodotTools Haiku: Remove remnants of past WIP platform port 2023-09-07 16:37:51 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Merge pull request #80632 from Repiteo/C#-editor-docstring 2023-09-02 14:28:35 +02:00
bindings_generator.h Merge pull request #80630 from Repiteo/C#-paramref 2023-08-16 09:15:27 +02:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00