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The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful. |
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.. | ||
Godot.NET.Sdk | ||
GodotTools | ||
script_templates | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
code_completion.cpp | ||
code_completion.h | ||
editor_internal_calls.cpp | ||
editor_internal_calls.h | ||
hostfxr_resolver.cpp | ||
hostfxr_resolver.h | ||
semver.cpp | ||
semver.h |