virtualx-engine/modules/mono/editor/GodotTools
Rémi Verschelde cfd292939c
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
..
GodotTools Haiku: Remove remnants of past WIP platform port 2023-09-07 16:37:51 +02:00
GodotTools.BuildLogger C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.Core C#: Unify project name handling and fix issues with the handling of some special characters 2023-06-14 21:07:58 +02:00
GodotTools.IdeMessaging Add readonly to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
GodotTools.IdeMessaging.CLI C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.OpenVisualStudio Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
GodotTools.ProjectEditor Fix various C# exceptions 2022-08-26 16:56:00 +02:00
GodotTools.Shared Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00