..
shaders
Merge pull request #9564 from Noshyaar/pr-threshold
2017-07-08 23:51:53 +02:00
rasterizer_canvas_gles3.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
rasterizer_canvas_gles3.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
rasterizer_gles3.cpp
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
2017-06-26 22:58:46 -03:00
rasterizer_gles3.h
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
rasterizer_scene_gles3.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
rasterizer_scene_gles3.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
rasterizer_storage_gles3.cpp
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
rasterizer_storage_gles3.h
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Some adjustments to toon material to make it more flexible
2017-07-08 14:01:56 -03:00
shader_compiler_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_gles3.cpp
-Added triplanar mapping modes
2017-07-08 08:07:49 -03:00
shader_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00