virtualx-engine/servers/physics
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
joints ConeTwistJoint: Initialize 'm_angularOnly'. 2017-06-26 09:17:19 +02:00
area_pair_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
area_pair_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
body_pair_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
body_pair_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
body_sw.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
body_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_basic.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_basic.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_octree.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_octree.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_object_sw.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
collision_object_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_solver_sat.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
collision_solver_sat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_sw.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
collision_solver_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
constraint_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gjk_epa.cpp Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
gjk_epa.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_server_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
physics_server_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
shape_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
space_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
space_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
step_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
step_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00