virtualx-engine/servers
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
audio Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
physics Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
physics_2d Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
visual Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_server.cpp Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
audio_server.h Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
physics_2d_server.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_server.cpp Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
physics_server.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_server_types.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
visual_server.h Merge pull request #9564 from Noshyaar/pr-threshold 2017-07-08 23:51:53 +02:00