..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Fixed a typo in a Visual Server var name ( #8977 )
2017-05-29 08:08:16 +02:00
rasterizer.h
Merge pull request #9564 from Noshyaar/pr-threshold
2017-07-08 23:51:53 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
-Added triplanar mapping modes
2017-07-08 08:07:49 -03:00
shader_language.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_types.cpp
Some adjustments to toon material to make it more flexible
2017-07-08 14:01:56 -03:00
shader_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
visual_server_canvas.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
visual_server_global.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_global.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_light_baker.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_server_raster.cpp
Restored everything related to information polling, and added information box for viewport.
2017-06-11 18:13:04 -03:00
visual_server_raster.h
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00
visual_server_scene.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
visual_server_scene.h
-Restored support for Canvas BG mode on Environment
2017-06-24 08:58:27 -03:00
visual_server_viewport.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
visual_server_viewport.h
Fix transparent background rendering, closes #8703
2017-06-17 08:59:43 -03:00
visual_server_wrap_mt.cpp
-Restored multithread capability to VisualServer
2017-06-09 00:24:18 -03:00
visual_server_wrap_mt.h
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
2017-07-08 12:36:15 -03:00