virtualx-engine/servers/visual
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Fixed a typo in a Visual Server var name (#8977) 2017-05-29 08:08:16 +02:00
rasterizer.h Merge pull request #9564 from Noshyaar/pr-threshold 2017-07-08 23:51:53 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_language.cpp -Added triplanar mapping modes 2017-07-08 08:07:49 -03:00
shader_language.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_types.cpp Some adjustments to toon material to make it more flexible 2017-07-08 14:01:56 -03:00
shader_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_canvas.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_server_canvas.h -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_server_global.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_global.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_light_baker.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_light_baker.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
visual_server_raster.cpp Restored everything related to information polling, and added information box for viewport. 2017-06-11 18:13:04 -03:00
visual_server_raster.h Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00
visual_server_scene.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
visual_server_scene.h -Restored support for Canvas BG mode on Environment 2017-06-24 08:58:27 -03:00
visual_server_viewport.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
visual_server_viewport.h Fix transparent background rendering, closes #8703 2017-06-17 08:59:43 -03:00
visual_server_wrap_mt.cpp -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
visual_server_wrap_mt.h Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00